Cybercraft is the skillful management of cyber ways and means to achieve your ends.
We are living through a return to great power competition. Cyber has created a new means for contest between states and other entities, including organisations, companies, small groups and individuals.
Cyber has infiltrated every facet of modern life. It has become a critical for the load bearing infrastructure society. Existing critical national infrastructure is frequently hybrid cyber infrastructure, exposing even traditional infrastructure to the cyber domain.
Cyber truly permeates everywhere.
Cyber is a domain, a medium, a ways and a means. It is both vertical, a domain, and penetrates horizontally with all other domains. There is very little in Western society that doesn’t, at some point, rely on cyber.
Cybercraft encompasses all ways and means of advancing an entity’s interests using cyber, including: cyber warfare; information operations; theft; espionage; disruption; improvements introducing new efficiencies; and so on.
Interesting elements of cybercraft are: cyberspace collapses geographic locality, erasing natural barriers; cyber capabilities flatten the power differences between small and large entities, e.g. a small group of hackers can be more effective than a state’s military.
Cybercraft can have effects in DIME (diplomacy, information, military, economics) and PEST (politics, economics, socio-culture, technology).
Statecraft is not going anywhere, but cybercraft is joining it.