The goals of the Biomimicards
Through the 25 examples, the players discover the value of the biomimicry. They will learn the super power of some species.
By discovering the origins of certain inventions through the “super powers” cards, players have new sources of inspiration for their everyday life.
The world tour can only be solved in a team, only mutual help and listening can solve all the challenges and acquire new knowledge together.
The super powers
Each card has a great power of a plant, an animal or even a mushroom. You will also find the in which areas super powers has been used. Discover and download in pdf all the examples selected to illustrate biomimicry.
Order the game
The kit include the game + the delivery in Europ + the training + the adoption of a coral
Biomimicards is a learning game, so after a few games, interest in the players becomes less. This game is therefore particularly intended for places that receive public (schools, colleges, recreation centers, museums …) and animators likely to animate a table or accompany players . In addition to the material necessary to animate a table of up to 8 players, you have access in the tool kit to a video that presents the objectives and key principles to animate the game.
Finally, by buying Biomimicards, you regenerate marine ecosystems by automatically adopting a coral. You receive your certificate from our partner Coral Guardian as well as the GPS location of your coral, which bears your name.