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Describe the Activity:
Joan Ganz Cooney Center at Sesame Workshop, E-Line Media, and founding sponsor the Entertainment Software Association (ESA)
The National STEM Video Game Challenge is comprised of student submissions of original, playable video games and game design documents. The Joan Ganz Cooney Center at Sesame Workshop, E-Line Media, and founding sponsor the Entertainment Software Association (ESA) aim to motivate interest in science, technology, engineering, and math (STEM) among youth by transforming their natural passions for playing video games into designing and creating their own.
How to Participate:
Submit an application through the website, and create a project in one of the three formats: Written Video Game Design Document, Playable Game (Free Platform), Playable Game (Open Platform)
Multiple free platforms to design games are available
Middle (grade 5-8) and high school (9-12) students individually or in teams.
Each winner (including all members of a winning team) will get $1,000 and a lifetime premium subscription to Gamestar Mechanic.
One submission per team per year.
Outcome of the Activity:
The National STEM Video Game Challenge aims to engage middle school students in Science, Technology, Engineering and Math (STEM) 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. Designing a video game involves systems thinking, creative problem solving, collaboration, communication, iterative design and computational thinking — all critical skills for pursuing successful 21st Century STEM careers.