This site offers lots of resources for teachers, see what is included below:
COMPUTER SCIENCE. Programming for real. Intuitive, simple icon-based programming language and tools that encourages solutions design using algorithmic problem solving.
Example: Define an algorithm to measure and control behaviour and process.
SCIENCE. Learning by doing. Support classroom teaching by using LEGO® MINDSTORMS® Education EV3 to collect real-time data to verify a hypothesis.
Example: Carry out experiments designed to determine melting points – collect data samples with the temperature sensor and track and plot the results using the intuitive graphing environment.
TECHNOLOGY. Actively engage students. Explore real-life application of technology to make analogies, identify relationships, predict outcome, analyze data and draw conclusions.
Example: Explore design and functionality by building and programming the LEGO MINDSTORMS Education EV3 to carry out controlled actions.
ENGINEERING. From idea to working prototype. Engage your students in practical, open-ended engineering challenges and open-ended problem solving.
Example: Carry out a design process, from brief through testing and analysis to creating functional prototypes that can be easily modified to achieve design goals.
MATHEMATICS. Bringing numbers alive. LEGO MINDSTORMS Education EV3 is an ideal way to explore mathematical problems for real, making abstract concepts tangible and concrete.
Example: Calculate the wheel circumference of your robot. Then program the robot to move a specific distance using the rotation sensor feedback multiplied by the circumference.