CHANGING THE WAY WE LEARN
Over the last few years, Neuroscience has revolutionized what we know about how people learn. It has become clear that there isn't just "one" way that people learn.
So why is it that we as a society still stay "locked" within our antiquated educational system created by our ancestors hundreds of years ago?
We, Team Ouroboros, had asked ourselves a similar question and now ready to challenge these conventions.
AN "EDUCATIONAL" GAME?
Educational games have a pretty bad reputation. In May 2014, a handful of professors and students decided to create a game that was both fun and educational. Sounds like something you've heard before right? Except with Project Ouroboros, we decided to put the gameplay and fun before everything else; including education.
Too many times as a child, I was promised an educational "game" which only turned out to be a slightly more interactive multiple-choice test or a flashcard game. I wholeheartedly believe that we can and often do learn from video games. However, previous attempts at this has placed too much emphasis on flashcard-like games with "memorize this fact and then recall it later" mechanics.
As a product manager for Project Ouroboros, my main goals are:
- Lead and support our cross-functional teams by defining product vision and long-term strategic goals
- Create and maintain the design documentation as well as specifying the list of features for MVP
- Become an advocate for iterative development as well as user/player-centered design
With the addition of a QA team and a build ready for testing, we are now in the alpha-testing stage of development! We've encountered many bumps and hardships along the way, but learned from each setback.
As they always say: Test early and often!