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Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.