Timing for Animation
Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of 'Toy Story', 'Toy Story 2', 'A Bug's Life' and 'Monsters Inc.' He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.
Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.
Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. 'Timing for Animation' not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio.
John Halas, known as the 'father of animation' and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary 'Animal Farm' and the award winning 'Dilemma'. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.
Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today.
* New foreword by John Lasseter of Pixar and 'Toy Story' fame
* Benefit from the expertise of two internationally acclaimed animators
* All you need to breathe life into your animation at your fingertips
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General Principles of Timing
Responsibility of the Director
The Basic Unit of Time in Animation
Timing for Television vs Timing for Feature Films
Exposure Charts or Exposure Sheets
Timing CyclesHow Long a Repeat?
Multiple Character Scenes
Flames and Smoke
Timing for an Overseas Production
Timing for a 2D Digital Production
Timing for an ActorBased Program Performance or Motion Capture
Animation and Properties of Matter
Movement and Caricature
Cause and Effect
Newtons Laws of Motion
Objects Thrown Through the Air
Timing of Inanimate Objects
Force Transmitted Through a Flexible Joint
Force Transmitted Through Jointed Limbs
Spacing of DrawingsGeneral Remarks
Spacing of Drawings
Timing a Slow Action
Timing a Fast Action
Getting Into and Out of Holds
Single Frames or Double Frames? Ones or Twos?
How Long to Hold?
Timing an Oscillating Movement
Timing to Suggest Weight and Force1
Timing to Suggest Weight and Force2
Timing to Suggest Weight and Force3
Timing to Suggest Weight and Force4
Character Reactions and Takes
Timing to Give a Feeling of Size
The Effects of Friction Air Resistance and Wind
Repeat Movements of Inanimate Objects
Timing a Walk
Types of Walk
Spacing of Drawings in Perspective Animation
Timing Animals Movements
Timing an Animals Gallop
Drybrush Speed Lines and Motion Blur
Accentuating a Movement
Fast Run Cycles
The Use of Timing to Suggest Mood
Synchronizing Animation to Speech
Timing and Music
Traditional Camera Movements
3D Camera Moves
Peg Movements in Traditional Animation
Peg Movements in 3D Animation
Editing for Television Episodes
Editing for Internet Downloads
Other editions - View all
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