After you apply a texture to a material, you can adjust the orientation of the texture to fit the shape.
Adjust the Texture to Fit the Shape
You can adjust textures to fit the shape of the object by using material mapping. Mapping adjustments reduce inappropriate pattern distortion.
- Planar mapping. Maps the image as if it were projected onto a 2D surface. The image is not distorted from the direction of projection but is distorted if projected onto a curved surface and viewed from the side. The image is not scaled to the object. This mapping is most commonly used for flat faces.
- Box mapping. Maps an image onto a boxlike shape. The image is repeated on each side of the object.
- Spherical mapping. Maps an image onto a spherical object. The top and bottom edges of the map are compressed to a point at the "north and south poles" of the sphere.
- Cylindrical mapping. Maps an image onto a cylindrical object. The horizontal edges are wrapped together but not the top and bottom edges. The height of the image is scaled along the cylinder axis.
Use the Mapping Gizmo to Adjust the Texture
If you need to make further adjustments to a material map, you can use the mapping gizmo to move or rotate the texture map on the object. To display it, select a textured object and enter MATERIALMAP.
Adjust, move, and rotate the texture by dragging the gizmo axes.