Augmented reality is an old but not well-known technology that is worth knowing a little more about, and thus being able to “sail” in the boats I draw.
What is augmented reality – AR
The addition of digital components to the real world, which we see with the help of different screens. The digital elements in augmented reality merge with reality in real time and interactively. A wonderful example that brings nature to the urban space is found in the project National Geographic Augmented Reality. Through a large screen, participants could watch themselves pet a tiger “live”, watch sea animals dive or walk with an astronaut in imaginary space.
The other types of digital reality that exist are:
Virtual reality – VR – Creating an alternate world with immersive experiences that help isolate users from the real world, usually through a headset device and headphones designed for such activities.
mixed reality – MR – A combination of AR and VR components so that digital objects can interact with the real world, designing digital components that constitute ‘capsules’ of an alternative world anchored within a real environment.
augmented reality – XR A combination of all the above technologies.
All technologies constitute a blurring of the boundaries between reality and imagination or computerized reality, and this is both their advantage and their disadvantage, it is important to understand in advance exactly what you are getting into and match the age of the users.
The difference between augmented reality ARfor virtual reality VR
The world of virtual reality, as it is called, is completely simulated, while the world of augmented reality is an additional layer on top of the existing reality.
In virtual reality, the environment is created by a computer (CGI) sometimes combined with still photographs/video. Virtual reality can be viewed using special glasses, a smartphone, tablet or computer.
Augmented reality can be watched with the help of glasses, a helmet, a mobile phone, etc., when we are still watching reality with digital layers floating on it.
Using augmented reality technology
Augmented reality technology was invented in 1968, with the development of the first head-mounted display system by Ivan Sutherland. The term “Augmented Reality” was coined in 1990 by the researcher and then professor Tim Codel at the research laboratories of the Boeing Aviation Corporation. Kodel used the term “augmented reality” in connection with a helmet developed for fighter pilots. The glass of the helmet also serves as a transparent computer screen, and will display various types of information essential for flight.
Although augmented reality technology has been practical for industrial production for many years, only in recent years have small and cheap computer, navigation, communication and photography components been found: the invention of the smartphone brought augmented reality to its availability for us today.
The first mobile AR application is the “Paris Metro Map”, for the Apple iPhone, in August 2008. Users of the application can see through the iPhone camera direction signs, shops, cafes and more.
Today there are countless applications of augmented reality: the fields of tourism, normal or car navigation, in the various business sectors, among others the field of 3D virtual meetings, gadgets and gaming, education, medicine, sports, the military and security, television, translation, in the fields Architecture, interior design, fashion and commerce in its various branches, cinema and plastic art of course, which we will detail. Even NASA uses augmented reality for their simulations.
In the field of cinema – futuristic films, such as Special Report (2002), and the Terminator film series (1884-2019) made use of augmented reality, either with the help of gloves and screens that gave different types of information to the user, or by putting the viewer into the head of the robot that sees the world through a screen with different instructions.
Augmented reality entered the field of art in 2016 – especially in the field of digital art. the app ARTIVIVE from Austria, allows the viewer access to a layer of digital art that opens doors to a new world of possibilities. Artists can take visitors on a journey through time, explain what is hidden under a certain object, expand the art through animations, make the art accessible to more audiences or show how the works were created. After installing it on a smartphone, the application adds digital layers to the works of art (sculptures, objects, paintings, etc.) that are photographed using the phone’s camera, which brings the works to life.
Today there are countless applications of augmented reality: the fields of tourism, normal or car navigation, in the various business sectors, among others the field of 3D virtual meetings, gadgets and gaming, education, medicine, sports, the military and security, television, translation, in the fields Architecture, interior design, fashion and commerce in its various branches, cinema and plastic art of course
The connection between my art and the boats that appear in the videos
I draw a lot of boats, part of my daily routine in recent years. The image of the boat occupies me a lot: I feel connected to sailboats in many ways, because it is a visual image and an object that gives me answers to many areas: the boat has an aesthetic that I am very connected to. The proportions, the color, the material, noble and very special. My brother Tomer, who died, loved to sail on all types of sailing vessels, and I see the boat as an object beyond the process of grieving his passing.
The fear of the empty space and the tireless need to fill the void also accompany my artistic journey and are related to the field of shipping. In a sea voyage and in art there is a lot of quiet, there are storms, there is a lack of control over the final result. You have to trust that there will be a successful journey, and more and more.
I am also concerned with the issue of finality – liminality, an intermediate state like the state the boat is in: not yet at the port of destination but not yet at the port of departure. Examples – a pregnant woman – not yet a mother but no longer a woman-without-children. A person looking for a job is in Sipi. Adolescents are also in sepia, not yet adults but no longer children. And there are many other life situations in which we are in a state of finality. This is a period that is accompanied by a lot of uncertainty – what will happen, how it will happen and how many storms will accompany this transition…
|About the “Sipifi” exhibition,|
By curator Bat Sheva Granit
…”The series “Sipifi” deals with the images of a sailboat. Hades’ boats are painted or made up of thin pieces of paper. The boats are almost transparent, crisp and delicate. Sometimes their parts float side by side, touching but not touching and yet forming one significant whole from the sum of its parts. Sometimes partial The boat is connected by a thin, almost invisible thread, which tries to bind them together, to hold on to them lest they fall apart. The image of Hades’ boat, enigmatic, cut off from the water, the boat floats clinging to the air, seemingly free and cut off from chains, from civilization and the chains of society, swaying on the waves of time. On the one hand subject to the winds and to the forces that pull or lead her forward, to adventures, thrills, on a journey of self-discovery. On the other hand, she also remains exposed to uncertainty and the terrifying forces of nature. The hull of the boat is battered, scratched, but holds a handful, containing and as if guarding the contents hidden in it. The sails of the boats, look like spread wings, that the ravages of time and effort are evident in them, but their strength will not weaken in the constant effort to harness the power of the spirit to fulfill their destiny. In this way, Hades offers a visual metaphor for human life, for different states of consciousness of searching and traveling along different paths of life, and dealing with the ‘surprises’ that life poses”…
What does the future hold for AR?
The accessibility of technology will continue to improve, the ways to watch, share, prepare augmented reality ourselves will become easy and common for everyone. Other fields and companies will use augmented reality in order to help, improve, make us smile… and go on trips in the world, in places that are hard to reach, without leaving home (but not on the spot!!), learn and be exposed, have experiences and have fun.
To watch the three augmented reality videos created especially for the exhibition, it is recommended to install the Artivive app and watch.
Finality, borne on the waves of time Hadas Bacher, solo exhibition Curator: Bat Sheva Granit
Opening of the exhibition: 9.9.23 at 11:00 | Michaelson Gallery of Applied Art | Avraham Stern 4 Florentin, Tel Aviv | Lock: 14.10.23.
ARTIVIVE app, Microsoft, Wikipedia, Adobe, G2 website:
People and computers site: A new layer to reality: the technology that will change the way we see the world, Amir Oz
Hadas Becher – Artist, creator and designer, owner of HaBa studio.
Writer on various topics for an online journey, art and design instructor.
Source: כתבות – מסע אחר by www.masa.co.il.
*The article has been translated based on the content of כתבות – מסע אחר by www.masa.co.il. If there is any problem regarding the content, copyright, please leave a report below the article. We will try to process as quickly as possible to protect the rights of the author. Thank you very much!
*We just want readers to access information more quickly and easily with other multilingual content, instead of information only available in a certain language.
*We always respect the copyright of the content of the author and always include the original link of the source article.If the author disagrees, just leave the report below the article, the article will be edited or deleted at the request of the author. Thanks very much! Best regards!