The amount of new acronyms in the educational technology world is staggering… and often overwhelming for educators. In fact, this list will be up to date for a few hours and then more acronyms and terms will come along! But have a look and get familiar with what they stand for:
1:1 – One to one (usually talking about the ratio of devices in a class per child).
API – Application Programming Interface.
AUP – Acceptable Use Policy
BLearning – Blended Learning (using a range of multimedia and strategies).
BYOD – Bring Your Own Device.
BYOL – Bring Your Own Learning.
BYOT – Bring Your Own Technology.
CIPA – Children’s Internet Protection Act.
COPPA – Children’s Online Privacy Protection Act.
CMS – Content Management System (a tool to build websites and apps).
CREATE – Collaboartion, Resources, Educate, Apps, Technology, Enriching.
DOK – Depth Of Knowledge.
FC – Flipped Classroom (click here for my guide to flipping lessons).
FL – Flipped Learning (click here for my guide to flipping lessons).
GAFE – Google Apps For Education (include Google Docs, Google Sites etc).
ICT – Information Communications Technology.
IT – Instructional Technology (the use of tech for instructional purposes).
IOT – Internet of Things (Connecting devices to a network i.e. lights, phones, TVs).
LMS – Learning Management System (software that runs and manages educational programs).
MLD – Mobile Learning Devices.
MLearning – Mobile Learning.
MOOC – Massively Open Online Course (an online course which has video lectures, problem solving activities, texts and an online community of fellow learners).
NGDLE – Next-generation Digital Learning Environment.
OER – Open Educational Resource (this can be any online materials that are free to use).
OSS – Open Source Software (programs online that are free to use).
OS – Operation system (e.g. Windows, Android).
PBL – Project Based Learning (click here for my guide).
PD – Professional Development.
PI – Pedagogical Innovators.
PLN – Personal Learning Network.
QR Code – Quick Response Code.
RED – Rapid e-learning Development.
SAMR – Subsitution, Augmentation, Modification, Reinvention (click for my article).
SIS – Student Information System (the software used in a school to manage data such as scores, attendance, medical issues etc.).
STEAM – Science, Technology, Art, Engineering, Maths.
STEM – Science, Technology, Engineering, Maths.
UX – User Experience.
VLav – Virtual Labs.
VLE – Virtual Learning Environment.
Vlog – Video Log.
VR – Virtual Reality (click here for my guide to using VR).
WIKI – What I Know I Learnt.
Have I missed any? Let me know by commenting below.