Results• 18-20 – You technologically totally understand your students and are on the same page.• 15-18 – You are a technology pioneer in your school and people probably come to you for support• 10-14 – You use technology, but require assistance and new technologies scare you.• Under 10 – You are computer literate, but do not like using technology in your classroom.
Eight Highly Effective Habits of the 21st Century Teacher From http://www.nz-interface.co.nz/articles.cfm?c_id=10&id=281. Adapting - Harnessed as we are to an assessment-focused education 5. Learning - We expect our students to be life-long learners. model, the 21st century educator must be able to adapt the Teachers, must continue to absorb experiences and knowledge, curriculum and the requirements to teach to the curriculum in as well. We must endeavour to stay current. I wonder how imaginative ways. They must also be able to adapt software and many people are still using their lesson and unit plans from five hardware designed for a business model into tools to be used by a years ago. To be a teacher, you must learn and adapt as the variety of age groups and abilities. They must also be able to adapt horizons and landscapes change. to a dynamic teaching experience. When it all goes wrong in the middle of a class, when the technologies fail, the show must go on. 6. Communicating - To have anywhere, anytime learning, the teacher must be anywhere and anytime. The 21st century2. Being visionary - Imagination is a crucial component of the educator of teacher is fluent in tools and technologies that enable today and tomorrow. They must look across the disciplines and communication and collaboration. They go beyond learning just through the curricula; they must see the potential in the emerging how to do it; they also know how to facilitate it, stimulate and tools and Web technologies, grasp these and manipulate them to control it, moderate and manage it. serve their needs. If we look at the technologies we currently see 7. Modelling behaviour - There is an expectation that teachers will emerging, how many are developed for education? The visionary teach values, so we must model the behaviors that we expect teacher can look at others’ ideas and envisage how they would use these in their class. from our students. We are often the most consistent part of their life, seeing them more often, for longer and more reliably3. Collaborating - Blogger, Wikispaces, Bebo, MSN, MySpace, Second life, Twitter, RSS – as an educator we must be able to leverage these than even their parents. The 21st century educator also models collaborative tools to enhance and captivate our learners. We, too, tolerance, global awareness, and reflective practice, whether must be collaborators; sharing, contributing, adapting and it’s the quiet, personal inspection of their teaching and inventing. learning, or through blogs, twitter and other media, effective educators look both inwards and outwards.4. Taking risks - There’s so much to learn. How can you as an educator 8. Leading - Whether they are a champion of the process of ICT know all these things? You must take risks and sometimes integration, a quiet technology coach, the 21st century surrender yourself to the students’ knowledge. Have a vision of educator is a leader. Like clear goals and objectives, leadership what you want and what the technology can achieve, identify the is crucial to the success or failure of any project. goals and facilitate the learning. Use the strengths of the digital natives to understand and navigate new products, have them teach each other. Trust your students.
Videos Every Educator Should Watch• 10 Things they Dont Teach you in College about Schools iSchool Initiative •• A Vision of K-12 STudents Today • Khan Videos - Biology Chemestry and Linear• A Vision of Todays Student Algebra• American Experience Videos for SS • Math Videos• American Teens and Social Media • Never Stop Learning• Animal School • Pay Attention• Animator vs. Animation • Progressive Education in the 1940s• Common Craft - Explanation Videos • Science Video Search Engine• Connected Education • Social Media Revolution• Did You Know - 4.0 - Latest Version • Sylvia Earles TED Prize wish to protect our oceans• Did You Know 2.0 - Shift Happens • TED: Whats Next in Technology• Digital Worls: Teachers Today • The Networked Student• Do you Speak English? • Web 2.0 ... The Machine is Using Us• Education Today and Tomorrow • What If? by Karl Fisch• FrontLine: Growing Up Online • What is Moodle?• Instructional Technology: Looking Backward - Thinking Forward I Become A Teacher • When• Introducing The Book • When I Become An Administrator From: http://www.karenbrooksucboces.blogspot.com
Devices are getting Smaller, more Mobile and are giving more people Access http://www.speedofcreativity.org/2010/11/15/learning-about-the-amazing-ios-square-credit-card-solution/ $4.99 at Target http://www.youtube.com/watch?v=4KeADv5Eqxg&featu
Self-Driving Vehicleshttp://techcrunch.com/2010/10/09/google-car-video/ • Google announced The week of October 11th, 2010 that it has developed a car that can drive itself. A small fleet of the vehicles has logged more than 1,000 miles of entirely automated driving and 140,000 miles of driving with only occasional human intervention. • Its a development of historic significance: few events have changed the experience of life on earth as much as last centurys proliferation of hundreds of millions of automobiles. The automobile was a revolution in personal autonomy, but it came with great costs. Now weve entered an era when that personal autonomy will become automated and some of the automobiles costs could be mitigated as a result. It helpful to understand the emergence of the fabled self-driving car as a convergence of three trends: the Internet of Things, Big Data and Real-Time Technology. http://www.readwriteweb.com/archives/googles_self-driving_car_where_it
Digital Tattoo Interfacehttp://www.core77.com/competitions/greenergadgets/projects/4673/ • "A coin sized blood fuel cell in the implant converts the bloods glucose and oxygen from the artery to the electricity required to power the device... It is always present, always on, but out of sight and non-obtrusive.“ It lives inside your arm. (Talk about being always connected...) • It can also double as a monitor for health conditions serving as a "check-engine light" for humans.
Current NeuroScience http://neurosciencenews.com/human-thought-can-voluntarily-control-neurons-in-brain/ • Video – Emotiv.com Mind Flex Mental Game – http://www.youtube.com/watch?v=ZMiQx4Mhh_Uhttp://venturebeat.com/2008/02/21/thinking-peoples-games-emotiv-and-neurosky-headsets-offer-mind-control/
TABLETS Created for Education• Kineo - http://www.brainchild.com/Kineo.html – Video http://www.youtube.com/watch?v=6lT4cobjH7s• Moby - http://extranet.marvell.com/moby/moby.jsp• Kno - http://www.kno.com/the-kno
What is a Virtual World?• MUVE (plural MUVEs) refers to online, multi- user virtual environments, sometimes called virtual worlds.• an extension of our real world that exists only online.• A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars.• What are some big MUVEs?
Game Based Learning Theory http://serc.carleton.edu/introgeo/games/• Game based learning (GBL) is a branch of serious games that deals with applications that have defined learning outcomes.• It uses simulation and MUVEs as the teaching tool.• GBL uses competitive exercises, either pitting the students against each other or getting them to challenge themselves in order to motivate them to learn better.• Games often have a fantasy element that engages players in a learning activity through a storyline.• In order to create a truly educational game, the instructor needs to make sure that learning the material is essential to scoring and winning.
Why use GBL?• Motivates students to learn• Immerses them in the material so they learn more effectively• Encourages them to learn from their mistakes• It uses environments they consider fun and are currently using.• Computers that gaming can be used are becoming more economical.• More gaming platforms are becoming web- based.
Trends in Virtual Worlds• Increase in 5-15 year olds who use Virtual Worlds in 2009• Increase in girls using Virtual Worlds in 2009• An explosion of Virtual Worlds on the Internet in 2008• Teen-focused virtual worlds are huge.
How Are Kids Currently UsingVirtual Worlds in Education? Active Worlds http://www.davidlaks.com/multimedia.html
Active Worlds – Cornell University• Active Worlds – http://www.activeworlds.com/• Current Participants - http://edu.activeworlds.com/participants/index.html• Self-Guided – http://edu.activeworlds.com/tour/worlds.html• Monthly Newsletter – http://www.activeworlds.com/newsletter/1009/index.html
Simulations to Check Out for Education• http://www.mcvideogame.com/index-eng.html Run the McDonalds Company• http://www.3rdworldfarmer.com/ Third World Farmer• http://www.electrocity.co.nz/ Build a City – it needs a Mayor• http://www.digital-humans.org/main.htm Virtual Soldier• http://www.socialstudiescentral.com/?q=node/88 SS Simulations• http://www.globalisland.nu/pages_intro/en/index.php?lang=en Global Island• http://www.chemcollective.org/applets/vlab.php ChemCollective
Continued• Using Virtual Worlds to create lessons - http://en.wikipedia.org/wiki/Math_Girl• http://www.eduweb.com/portfolio/designsatellite Design Your Own Satellite• Social Studies Games http://www.playinghistory.org• Lure of the Labyrinth - http://labyrinth.thinkport.org/www/• Surgery and other simulations - http://edheads.org/
Video Conferencing and Educational Videos• Learn360 - http://www.learn360.com/index.aspx• Where Should I Look? http://www.slideshare.net/kbrooks/where-should-i-look• Skype in the Classroom http://education.skype.com/
Ulster BOCES School Library System http://ulstersls.wordpress.com/
http://ulstersls.wordpress.com/resources/EBSCO – http://search.ebscohost.comGale – http://infotrac.galegroup.comGrolier – http://go.grolier.comHudson River Valley Heritage –http://www.hrvh.org/Medline Plus – http://medlineplus.gov/ProQuest Platinum –http://proquest.umi.com/loginTeachingbooks –http://www.teachingbooks.netTumblebooks –http://www.tumblebooklibrary.com
iPod and the ClassroomAKA: iPod Learning Labs Enrollment Code: 2009
FREE Applications (APPS)• Classroom Response Systems - polling file • History - Maps of the World file• Using iTouch as a Name Tag file • The 3D Brain file• WhiteBoard file • Equation Solver file• Dictionary file • Essay Writing Wizard file• Comic Touch for pictures file • Legal Aid Videos - Police Interaction file• Talking Heads file • My Schedule file• Math Drills file • School Organizer file• Sum It Up file • Study Pacer file• Common Sense by Thomas Paine file • Stick Boy Piano file• Pride and Prejudice by Jane Austin file • Finger Piano Lite file• Fairy Tales by Hans Christian Anderson file • Learn SMART Medical Terminology file• Constitution file • Touch Calculator - Scientific file• Chemical Touch - Lite Edition file • Talk Recorder file• Periodic Table file • Classic Hangman file• World Wiki file • Shakespeare file• Wiki Quiz on Popular Culture file • Classics to go lite file• U.S. Presidents file • World Traffic Cameras file• Password and Data Vault file • Compass file• Evernote file • iSpy Cameras file• Basic Math file • Flashlight file• Mathematical Formulas file • Offender Locator file• ABC Pocket Phonics file • Stanley Level file• Vocabulary Exam Builder file • Units of Measurement file• Vocal Zoo file • Google Earth file• Write Now • DropBox file• iSeismometer file • Fountain pen file• Stars file • Write Now
Social Networks• Social network sites (SNSs) such as such as Facebook, CyWorld, and MySpace allow individuals to present themselves, articulate their social networks, and establish or maintain connections with others. This is especially true in business and education.• Professionalism must be maintained in these networks. We never know when what we post will come back to haunt us.
An Overview of Facebook• Created in 2004, by 2007 Facebook was reported to have more than 21 million registered members generating 1.6 billion page views each day (Needham & Company, 2007). The site is tightly integrated into the daily media practices of its users: The typical user spends about 20 minutes a day on the site, and two-thirds of users log in at least once a day (Cassidy, 2006; Needham & Company, 2007).• Recent Article from Chronicle of Higher Ed. http://chronicle.com/article/A-Cautionary-Tale-for-the/126870/?key=STh6cAVubCJPNnFnNT
The Effects of Computer-Mediated Teacher Self-Disclosure on Student Motivation, Affective Learning, and Classroom Climate Communication Education, Volume 56, Number 1, January 2007 , pp. 1-17(17)• Participants who accessed the Facebook website of a teacher high in self-disclosure anticipated higher levels of motivation and affective learning and a more positive classroom climate.• Study offers recommendations for teachers regarding the use of Facebook and other weblog services.
Facebook – Pros and Cons• Professional Use – • Cons – can be seen by Some people have a the number of teachers personal and suspended from work professional account. and or terminated• Professional samples: because of postings. – Jane Hart • http://www.delicious.com/d – Kathy Schrock • http://www.diigo.com/user/ – Karen Vitek – Karen Brooks
Popular Web 2.0 used in Ulster County 2009-2011http://dembe01.edu.glogster.com/web20intheclassroom/
Some Great Sites to Know About• http://www.photopeach.com • http://www.zoho.com• http://www.wolframalpha.com/ • http://moodle.ucboces.org • http://www.jogtheweb.com• http://storybird.com/ • http://www.voicethread.com• http://www.voki.com • http://www.twiducate.com• http://www.prezi.com • http://edu.glogster.com• http://www.widgetbox.com • http://animoto.com/education• http://www.calameo.com • http://www.Vocaroo.com• http://www.zooburst.com • http://www.voicethread.com• http://www.blabberize.com• http://plagiarisma.net/ Digital Storytelling Resources: http://www.karenbrooksucboces.blogspot.com
Where to find Web2.0• Cool Web Tools for the Classroom • Directory of Learning Tools 2• Top Learning Tools for 2011 Web 2.0 Directory •• CogDogRoo • All My Faves • CogDogRoo
Resources• Math – http://delicious.com/dembe01/math• Science - http://delicious.com/dembe01/science• SS http://delicious.com/dembe01/ss• ELA - http://delicious.com/dembe01/ELA• Web2.0 - http://delicious.com/dembe01/web20
24/7 Resource Center Schoolwires/ Schoolworld or Moodle• 6th Grade – Greek Myth Project - http://www.newpaltz.k12.ny.us/1563201114112624990/blank/browse.asp?A=383&BMDRN=2000&• 10th Grade English Study Guides and Resources - http://www.newpaltz.k12.ny.us/1563201114112619317/blank/browse.asp?A=383&BMDRN=2000&
• 8th Grade SS Teacher – Review Quizzes and Voki Samples- http://www.newpaltz.k12.ny.us/1563201114112621910/site/default.asp• 8th Grade Spanish Mi Famlia Project using PPT and Calameo http://www.newpaltz.k12.ny.us/1563201114112618880/blank/browse.asp?A=383&BMDRN=2000&
Must Know Resources• 2 cents worth by David Warlick • http://www.delicious.com• CogDogBlog by Alan Levine • http://www.diigo.com• CoolCatTeacher by Viki Davis • http://oedb.org/blogs/ilibrarian/• EdTechTalk Podcasts • http://www.slideshare.net/kbrooks• EDU Blog by Ewen McIntosh • http://www.wikispaces.com/site/for/teache• Educational Technology • www.freetech4teachers.com• Janes E-Pick of the Day by Jane Hart• LeaderTalk by School Admin• Moving at the Speed of Creativity by Wesley Fryer• ReadWriteWeb• TechSavvyEducator by Ben Rimes• Weblogg-ed by Will Richardson• Professional Development 2.0 by Karen Brooks
Contact me with question: email@example.comPresentations at http://www.slideshare.net/kbrooks