The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.
Table of Contents
Ch 2: Input, Processing, and Output
Ch 3: Modules
Ch 4: Decision Structures and Boolean Logic
Ch 5: Repetition Structures
Ch 6: Functions
Ch 7: Input Validation
Ch 8: Arrays
Ch 9: Sorting and Searching Arrays
Ch 10: Files
Ch 11: Menu-Driven Programs
Ch 12: Text Processing
Ch 13: Recursion
Ch 14: Object-Oriented Programming
Ch 15: GUI Applications and Event-Driven Programming
Appendix A: ASCII/Unicode Characters
Appendix B: Flowchart Symbols
Appendix C: Answers to Checkpoint Questions (on CD)
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We recommend Starting Out with Programming Logic and Design, 3rd Edition as a replacement.