Figure 12.9 from Tricks of the Windows Game Programming Gurus, Andre LaMothe, New York, Sams Publishing (1999).
To create a truly robust Finite State Machine (FSM) you need two properties:
1. A reasonable number of states, each of which represents a different goal or motive.
2. Lots of input to the FSM, such as the state of the environment and the other objects within the environment.? ? p. 729
Image above is a Master Finite State Machine (FSM) with substates – p. 730
Book Cover for Global Networks about Mark Lombardi.
The beauty of the single layer circuit. Helpful diagrams to understand the interplay of power and global situations.
Two figures from Manufacturing Systems Integration Control Entity Interface Specification,” IR 5272, September 1993.