Date: 2, 4 & 9.11.2020 at 14.00-18.00.
Hours: 4 hours daily
Credit Points: 0.5-2
Mode of delivery: Remote lectures and exercises, independent study
Contact person: email@example.com
‘Games for Change’ are games that are designed to motivate people to change, modify or
reinforce their behaviours without coercion or deceit. This is a subset of the field of persuasive
technology which is also referred to as Persuasive Games. This course would explore the
application of persuasive design strategies and various implementations, ethical issues,
design, and evaaluation of persuasive games. We would also explore existing research in the
field of Persuasive Games and their implementation of persuasive strategies to cause
Students would get hand-on experience on the design and evaluation of persuasive games
prototypes aimed at solving known societal issues including health and wellness, safety and
security, and environmental sustainability.
By the end of the course, students would be able to:
• Demonstrate a good understanding of Persuasive games development processes.
• Demonstrate a good understanding of persuasive strategies for persuasive game
design and their various implementation.
• Analyse and evaluate the persuasiveness of existing games that motivate behaviour
• Introduction to Persuasive Technology and Games
• Quick Overview of Persuasive Strategies
Rita Orji is a Nigerian computer scientist and human-computer interaction researcher. She is an assistant professor of computer science at Dalhousie University in Canada. She works on human–computer interaction and how technological interventions can impact health and wellbeing. She has awards from Nigerian and Canadian organisations. She has addressed a United Nations panel about the status of women and at the Parliament of Canada.
Last updated: 23.9.2020