Join the conversation

Join the community of Machine Learners and AI enthusiasts.

Sign Up
victorΒ 
posted an update 1 day ago
Post
3546
Want to share my enthusiasm for zai-org/GLM-5.1 here too πŸ”₯

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-aiπŸš€πŸš€

gib prompt

I've been using GLM-5.1 with Swival (https://swival.dev) and I've also been very impressed by that model.

It's particularly good with JavaScript.

its a really great model. i just got done evaluating it for the past week. the long term agentic loops really really help in autonomous app building, especially the recursive fixing. sometimes i neglect the fact that a bigger model is just.. .well.. better usually.

very good model. now if we can't just figure out how to squeeze it all down to an rtx 5090 possibly? hehe